﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace HDHack
{
    class Tile
    {
        public Monster m;
        public int x;
        public int y;
        public List<Item> items = new List<Item>();
        public Terrain t;
        public bool HasBeenSeen;

        public Tile(int ix, int iy)
        {
            x = ix;
            y = iy;
        }

        public Tile(int ix, int iy, List<Item> iList)
        {
            x = ix;
            y = iy;
            items = iList;

        }

        public Tile RemoveMonster()
        {
            Tile newTile = new Tile(this.x, this.y, this.items);
            return newTile;            
        }

    }
}
